Merge branch 'develop' of https://gitea.tendokyu.moe/Hay1tsme/artemis into develop

This commit is contained in:
Hay1tsme 2023-06-30 00:26:10 -04:00
commit 60b3bc7750
5 changed files with 637 additions and 13 deletions

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@ -437,9 +437,11 @@ python dbutils.py --game SDEW upgrade
```
### Notes
- Co-Op (matching) is not supported
- Defrag Match will crash at loading
- Co-Op Online is not supported
- Shop is not functionnal
- Player title is currently static and cannot be changed in-game
- QR Card Scanning currently only load a static hero
### Credits for SAO support:

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@ -720,13 +720,19 @@ class SaoBase:
if quest_clear_flag is True:
# Save stage progression - to be revised to avoid saving worse score
# Reference Episode.csv but Chapter 3,4 and 5 reports id 0
# Reference Episode.csv but Chapter 2,3,4 and 5 reports id -1, match using /10 + last digits
if episode_id > 10000 and episode_id < 11000:
# Starts at 1001
episode_id = episode_id - 9000
elif episode_id > 20000 and episode_id < 21000:
episode_id = episode_id - 19000
elif episode_id > 30000 and episode_id < 31000:
episode_id = episode_id - 29000
elif episode_id > 20000:
# Starts at 2001
stage_id = str(episode_id)[-2:]
episode_id = episode_id / 10
episode_id = int(episode_id) + int(stage_id)
# Match episode_id with the questSceneId saved in the DB through sortNo
questId = self.game_data.static.get_quests_id(episode_id)
episode_id = questId[2]
self.game_data.item.put_player_quest(user_id, episode_id, quest_clear_flag, clear_time, combo_num, total_damage, concurrent_destroying_num)
@ -1154,12 +1160,119 @@ class SaoBase:
resp = SaoTrialTowerPlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c90a(self, request: Any) -> bytes: #should be tweaked for proper item unlock
def handle_c90a(self, request: Any) -> bytes:
#quest/episode_play_end_unanalyzed_log_fixed
resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
req = bytes.fromhex(request)[24:]
req_struct = Struct(
Padding(16),
"ticket_id_size" / Rebuild(Int32ub, len_(this.ticket_id) * 2), # calculates the length of the ticket_id
"ticket_id" / PaddedString(this.ticket_id_size, "utf_16_le"), # ticket_id is a (zero) padded string
"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
)
req_data = req_struct.parse(req)
user_id = req_data.user_id
with open('titles/sao/data/RewardTable.csv', 'r') as f:
keys_unanalyzed = next(f).strip().split(',')
data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
randomized_unanalyzed_id = choice(data_unanalyzed)
heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
i = 0
# Create a loop to check if the id is a hero or else try 15 times before closing the loop and sending a dummy hero
while not heroList:
if i == 15:
# Return the dummy hero but not save it
resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, 102000070)
return resp.make()
i += 1
randomized_unanalyzed_id = choice(data_unanalyzed)
heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
hero_data = self.game_data.item.get_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'])
# Avoid having a duplicated card and cause an overwrite
if not hero_data:
self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, randomized_unanalyzed_id['CommonRewardId'])
return resp.make()
def handle_c91a(self, request: Any) -> bytes: # handler is identical to the episode
#quest/trial_tower_play_end_unanalyzed_log_fixed
resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
req = bytes.fromhex(request)[24:]
req_struct = Struct(
Padding(16),
"ticket_id_size" / Rebuild(Int32ub, len_(this.ticket_id) * 2), # calculates the length of the ticket_id
"ticket_id" / PaddedString(this.ticket_id_size, "utf_16_le"), # ticket_id is a (zero) padded string
"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
)
req_data = req_struct.parse(req)
user_id = req_data.user_id
with open('titles/sao/data/RewardTable.csv', 'r') as f:
keys_unanalyzed = next(f).strip().split(',')
data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
randomized_unanalyzed_id = choice(data_unanalyzed)
heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
i = 0
# Create a loop to check if the id is a hero or else try 15 times before closing the loop and sending a dummy hero
while not heroList:
if i == 15:
# Return the dummy hero but not save it
resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, 102000070)
return resp.make()
i += 1
randomized_unanalyzed_id = choice(data_unanalyzed)
heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
hero_data = self.game_data.item.get_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'])
# Avoid having a duplicated card and cause an overwrite
if not hero_data:
self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, randomized_unanalyzed_id['CommonRewardId'])
return resp.make()
def handle_cd00(self, request: Any) -> bytes:
#defrag_match/get_defrag_match_basic_data
resp = SaoGetDefragMatchBasicDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_cd02(self, request: Any) -> bytes:
#defrag_match/get_defrag_match_ranking_user_data
resp = SaoGetDefragMatchRankingUserDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_cd04(self, request: Any) -> bytes:
#defrag_match/get_defrag_match_league_point_ranking_list
resp = SaoGetDefragMatchLeaguePointRankingListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_cd06(self, request: Any) -> bytes:
#defrag_match/get_defrag_match_league_score_ranking_list
resp = SaoGetDefragMatchLeagueScoreRankingListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_d404(self, request: Any) -> bytes:
#other/bnid_serial_code_check
resp = SaoBnidSerialCodeCheckResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c306(self, request: Any) -> bytes:
#card/scan_qr_quest_profile_card
resp = SaoScanQrQuestProfileCardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()

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@ -8,5 +8,6 @@ class SaoData(Data):
def __init__(self, cfg: CoreConfig) -> None:
super().__init__(cfg)
self.item = SaoItemData(cfg, self.session)
self.profile = SaoProfileData(cfg, self.session)
self.static = SaoStaticData(cfg, self.session)

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@ -1661,7 +1661,7 @@ class SaoEpisodePlayEndUnanalyzedLogFixedRequest(SaoBaseRequest):
super().__init__(data)
class SaoEpisodePlayEndUnanalyzedLogFixedResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
def __init__(self, cmd, randomized_unanalyzed_id) -> None:
super().__init__(cmd)
self.result = 1
self.play_end_unanalyzed_log_reward_data_list_size = 1 # Number of arrays
@ -1670,7 +1670,7 @@ class SaoEpisodePlayEndUnanalyzedLogFixedResponse(SaoBaseResponse):
self.common_reward_data_size = 1
self.common_reward_type_1 = 1
self.common_reward_id_1 = 102000070
self.common_reward_id_1 = int(randomized_unanalyzed_id)
self.common_reward_num_1 = 1
def make(self) -> bytes:
@ -1821,8 +1821,8 @@ class SaoCheckYuiMedalGetConditionResponse(SaoBaseResponse):
super().__init__(cmd)
self.result = 1
self.get_flag = 1
self.elapsed_days = 1
self.get_yui_medal_num = 1
self.elapsed_days = 0
self.get_yui_medal_num = 0
def make(self) -> bytes:
# create a resp struct
@ -2211,3 +2211,503 @@ class SaoSynthesizeEnhancementEquipmentResponse(SaoBaseResponse):
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetDefragMatchBasicDataRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetDefragMatchBasicDataResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.defrag_match_basic_user_data_size = 1 # number of arrays
self.seed_flag = 1
self.ad_confirm_flag = 1
self.total_league_point = 0
self.have_league_score = 0
self.class_num = 1 # 1 to 6
self.hall_of_fame_confirm_flag = 0
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"defrag_match_basic_user_data_size" / Int32ub, # big endian
"seed_flag" / Int16ub, #short
"ad_confirm_flag" / Int8ul, # result is either 0 or 1
"total_league_point" / Int32ub, #int
"have_league_score" / Int16ub, #short
"class_num" / Int16ub, #short
"hall_of_fame_confirm_flag" / Int8ul, # result is either 0 or 1
)
resp_data = resp_struct.build(dict(
result=self.result,
defrag_match_basic_user_data_size=self.defrag_match_basic_user_data_size,
seed_flag=self.seed_flag,
ad_confirm_flag=self.ad_confirm_flag,
total_league_point=self.total_league_point,
have_league_score=self.have_league_score,
class_num=self.class_num,
hall_of_fame_confirm_flag=self.hall_of_fame_confirm_flag,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetDefragMatchRankingUserDataRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetDefragMatchRankingUserDataResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.ranking_user_data_size = 1 # number of arrays
self.league_point_rank = 1
self.league_score_rank = 1
self.nick_name = "PLAYER"
self.setting_title_id = 20005 # Default saved during profile creation, no changing for those atm
self.favorite_hero_log_id = 101000010 # Default saved during profile creation
self.favorite_hero_log_awakening_stage = 0
self.favorite_support_log_id = 0
self.favorite_support_log_awakening_stage = 0
self.total_league_point = 1
self.have_league_score = 1
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"ranking_user_data_size" / Int32ub, # big endian
"league_point_rank" / Int32ub, #int
"league_score_rank" / Int32ub, #int
"nick_name_size" / Int32ub, # big endian
"nick_name" / Int16ul[len(self.nick_name)],
"setting_title_id" / Int32ub, #int
"favorite_hero_log_id" / Int32ub, #int
"favorite_hero_log_awakening_stage" / Int16ub, #short
"favorite_support_log_id" / Int32ub, #int
"favorite_support_log_awakening_stage" / Int16ub, #short
"total_league_point" / Int32ub, #int
"have_league_score" / Int16ub, #short
)
resp_data = resp_struct.build(dict(
result=self.result,
ranking_user_data_size=self.ranking_user_data_size,
league_point_rank=self.league_point_rank,
league_score_rank=self.league_score_rank,
nick_name_size=len(self.nick_name) * 2,
nick_name=[ord(x) for x in self.nick_name],
setting_title_id=self.setting_title_id,
favorite_hero_log_id=self.favorite_hero_log_id,
favorite_hero_log_awakening_stage=self.favorite_hero_log_awakening_stage,
favorite_support_log_id=self.favorite_support_log_id,
favorite_support_log_awakening_stage=self.favorite_support_log_awakening_stage,
total_league_point=self.total_league_point,
have_league_score=self.have_league_score,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetDefragMatchLeaguePointRankingListRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetDefragMatchLeaguePointRankingListResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.ranking_user_data_size = 1 # number of arrays
self.rank = 1
self.user_id = "1"
self.store_id = "123"
self.store_name = "ARTEMiS"
self.nick_name = "PLAYER"
self.setting_title_id = 20005
self.favorite_hero_log_id = 101000010
self.favorite_hero_log_awakening_stage = 0
self.favorite_support_log_id = 0
self.favorite_support_log_awakening_stage = 0
self.class_num = 1
self.total_league_point = 1
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"ranking_user_data_size" / Int32ub, # big endian
"rank" / Int32ub, #int
"user_id_size" / Int32ub, # big endian
"user_id" / Int16ul[len(self.user_id)],
"store_id_size" / Int32ub, # big endian
"store_id" / Int16ul[len(self.store_id)],
"store_name_size" / Int32ub, # big endian
"store_name" / Int16ul[len(self.store_name)],
"nick_name_size" / Int32ub, # big endian
"nick_name" / Int16ul[len(self.nick_name)],
"setting_title_id" / Int32ub, #int
"favorite_hero_log_id" / Int32ub, #int
"favorite_hero_log_awakening_stage" / Int16ub, #short
"favorite_support_log_id" / Int32ub, #int
"favorite_support_log_awakening_stage" / Int16ub, #short
"class_num" / Int16ub, #short
"total_league_point" / Int32ub, #int
)
resp_data = resp_struct.build(dict(
result=self.result,
ranking_user_data_size=self.ranking_user_data_size,
rank=self.rank,
user_id_size=len(self.user_id) * 2,
user_id=[ord(x) for x in self.user_id],
store_id_size=len(self.store_id) * 2,
store_id=[ord(x) for x in self.store_id],
store_name_size=len(self.store_name) * 2,
store_name=[ord(x) for x in self.store_name],
nick_name_size=len(self.nick_name) * 2,
nick_name=[ord(x) for x in self.nick_name],
setting_title_id=self.setting_title_id,
favorite_hero_log_id=self.favorite_hero_log_id,
favorite_hero_log_awakening_stage=self.favorite_hero_log_awakening_stage,
favorite_support_log_id=self.favorite_support_log_id,
favorite_support_log_awakening_stage=self.favorite_support_log_awakening_stage,
class_num=self.class_num,
total_league_point=self.total_league_point,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetDefragMatchLeagueScoreRankingListRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetDefragMatchLeagueScoreRankingListResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.ranking_user_data_size = 1 # number of arrays
self.rank = 1
self.user_id = "1"
self.store_id = "123"
self.store_name = "ARTEMiS"
self.nick_name = "PLAYER"
self.setting_title_id = 20005
self.favorite_hero_log_id = 101000010
self.favorite_hero_log_awakening_stage = 0
self.favorite_support_log_id = 0
self.favorite_support_log_awakening_stage = 0
self.class_num = 1
self.have_league_score = 1
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"ranking_user_data_size" / Int32ub, # big endian
"rank" / Int32ub, #int
"user_id_size" / Int32ub, # big endian
"user_id" / Int16ul[len(self.user_id)],
"store_id_size" / Int32ub, # big endian
"store_id" / Int16ul[len(self.store_id)],
"store_name_size" / Int32ub, # big endian
"store_name" / Int16ul[len(self.store_name)],
"nick_name_size" / Int32ub, # big endian
"nick_name" / Int16ul[len(self.nick_name)],
"setting_title_id" / Int32ub, #int
"favorite_hero_log_id" / Int32ub, #int
"favorite_hero_log_awakening_stage" / Int16ub, #short
"favorite_support_log_id" / Int32ub, #int
"favorite_support_log_awakening_stage" / Int16ub, #short
"class_num" / Int16ub, #short
"have_league_score" / Int16ub, #short
)
resp_data = resp_struct.build(dict(
result=self.result,
ranking_user_data_size=self.ranking_user_data_size,
rank=self.rank,
user_id_size=len(self.user_id) * 2,
user_id=[ord(x) for x in self.user_id],
store_id_size=len(self.store_id) * 2,
store_id=[ord(x) for x in self.store_id],
store_name_size=len(self.store_name) * 2,
store_name=[ord(x) for x in self.store_name],
nick_name_size=len(self.nick_name) * 2,
nick_name=[ord(x) for x in self.nick_name],
setting_title_id=self.setting_title_id,
favorite_hero_log_id=self.favorite_hero_log_id,
favorite_hero_log_awakening_stage=self.favorite_hero_log_awakening_stage,
favorite_support_log_id=self.favorite_support_log_id,
favorite_support_log_awakening_stage=self.favorite_support_log_awakening_stage,
class_num=self.class_num,
have_league_score=self.have_league_score,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoBnidSerialCodeCheckRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoBnidSerialCodeCheckResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.bnid_item_id = "130050"
self.use_status = 0
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"bnid_item_id_size" / Int32ub, # big endian
"bnid_item_id" / Int16ul[len(self.bnid_item_id)],
"use_status" / Int8ul, # result is either 0 or 1
)
resp_data = resp_struct.build(dict(
result=self.result,
bnid_item_id_size=len(self.bnid_item_id) * 2,
bnid_item_id=[ord(x) for x in self.bnid_item_id],
use_status=self.use_status,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoScanQrQuestProfileCardRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoScanQrQuestProfileCardResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
# read_profile_card_data
self.profile_card_code = "1234123412341234123" # ID of the QR code
self.nick_name = "PLAYER"
self.rank_num = 1 #short
self.setting_title_id = 20005 #int
self.skill_id = 0 #short
self.hero_log_hero_log_id = 118000230 #int
self.hero_log_log_level = 1 #short
self.hero_log_awakening_stage = 1 #short
self.hero_log_property1_property_id = 0 #int
self.hero_log_property1_value1 = 0 #int
self.hero_log_property1_value2 = 0 #int
self.hero_log_property2_property_id = 0 #int
self.hero_log_property2_value1 = 0 #int
self.hero_log_property2_value2 = 0 #int
self.hero_log_property3_property_id = 0 #int
self.hero_log_property3_value1 = 0 #int
self.hero_log_property3_value2 = 0 #int
self.hero_log_property4_property_id = 0 #int
self.hero_log_property4_value1 = 0 #int
self.hero_log_property4_value2 = 0 #int
self.main_weapon_equipment_id = 0 #int
self.main_weapon_enhancement_value = 0 #short
self.main_weapon_awakening_stage = 0 #short
self.main_weapon_property1_property_id = 0 #int
self.main_weapon_property1_value1 = 0 #int
self.main_weapon_property1_value2 = 0 #int
self.main_weapon_property2_property_id = 0 #int
self.main_weapon_property2_value1 = 0 #int
self.main_weapon_property2_value2 = 0 #int
self.main_weapon_property3_property_id = 0 #int
self.main_weapon_property3_value1 = 0 #int
self.main_weapon_property3_value2 = 0 #int
self.main_weapon_property4_property_id = 0 #int
self.main_weapon_property4_value1 = 0 #int
self.main_weapon_property4_value2 = 0 #int
self.sub_equipment_equipment_id = 0 #int
self.sub_equipment_enhancement_value = 0 #short
self.sub_equipment_awakening_stage = 0 #short
self.sub_equipment_property1_property_id = 0 #int
self.sub_equipment_property1_value1 = 0 #int
self.sub_equipment_property1_value2 = 0 #int
self.sub_equipment_property2_property_id = 0 #int
self.sub_equipment_property2_value1 = 0 #int
self.sub_equipment_property2_value2 = 0 #int
self.sub_equipment_property3_property_id = 0 #int
self.sub_equipment_property3_value1 = 0 #int
self.sub_equipment_property3_value2 = 0 #int
self.sub_equipment_property4_property_id = 0 #int
self.sub_equipment_property4_value1 = 0 #int
self.sub_equipment_property4_value2 = 0 #int
self.holographic_flag = 1 #byte
def make(self) -> bytes:
#new stuff
read_profile_card_data_struct = Struct(
"profile_card_code_size" / Int32ub, # big endian
"profile_card_code" / Int16ul[len(self.profile_card_code)],
"nick_name_size" / Int32ub, # big endian
"nick_name" / Int16ul[len(self.nick_name)],
"rank_num" / Int16ub, #short
"setting_title_id" / Int32ub, #int
"skill_id" / Int16ub, #short
"hero_log_hero_log_id" / Int32ub, #int
"hero_log_log_level" / Int16ub, #short
"hero_log_awakening_stage" / Int16ub, #short
"hero_log_property1_property_id" / Int32ub, #int
"hero_log_property1_value1" / Int32ub, #int
"hero_log_property1_value2" / Int32ub, #int
"hero_log_property2_property_id" / Int32ub, #int
"hero_log_property2_value1" / Int32ub, #int
"hero_log_property2_value2" / Int32ub, #int
"hero_log_property3_property_id" / Int32ub, #int
"hero_log_property3_value1" / Int32ub, #int
"hero_log_property3_value2" / Int32ub, #int
"hero_log_property4_property_id" / Int32ub, #int
"hero_log_property4_value1" / Int32ub, #int
"hero_log_property4_value2" / Int32ub, #int
"main_weapon_equipment_id" / Int32ub, #int
"main_weapon_enhancement_value" / Int16ub, #short
"main_weapon_awakening_stage" / Int16ub, #short
"main_weapon_property1_property_id" / Int32ub, #int
"main_weapon_property1_value1" / Int32ub, #int
"main_weapon_property1_value2" / Int32ub, #int
"main_weapon_property2_property_id" / Int32ub, #int
"main_weapon_property2_value1" / Int32ub, #int
"main_weapon_property2_value2" / Int32ub, #int
"main_weapon_property3_property_id" / Int32ub, #int
"main_weapon_property3_value1" / Int32ub, #int
"main_weapon_property3_value2" / Int32ub, #int
"main_weapon_property4_property_id" / Int32ub, #int
"main_weapon_property4_value1" / Int32ub, #int
"main_weapon_property4_value2" / Int32ub, #int
"sub_equipment_equipment_id" / Int32ub, #int
"sub_equipment_enhancement_value" / Int16ub, #short
"sub_equipment_awakening_stage" / Int16ub, #short
"sub_equipment_property1_property_id" / Int32ub, #int
"sub_equipment_property1_value1" / Int32ub, #int
"sub_equipment_property1_value2" / Int32ub, #int
"sub_equipment_property2_property_id" / Int32ub, #int
"sub_equipment_property2_value1" / Int32ub, #int
"sub_equipment_property2_value2" / Int32ub, #int
"sub_equipment_property3_property_id" / Int32ub, #int
"sub_equipment_property3_value1" / Int32ub, #int
"sub_equipment_property3_value2" / Int32ub, #int
"sub_equipment_property4_property_id" / Int32ub, #int
"sub_equipment_property4_value1" / Int32ub, #int
"sub_equipment_property4_value2" / Int32ub, #int
"holographic_flag" / Int8ul, # result is either 0 or 1
)
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"read_profile_card_data_size" / Rebuild(Int32ub, len_(this.read_profile_card_data)), # big endian
"read_profile_card_data" / Array(this.read_profile_card_data_size, read_profile_card_data_struct),
)
resp_data = resp_struct.parse(resp_struct.build(dict(
result=self.result,
read_profile_card_data_size=0,
read_profile_card_data=[],
)))
hero_data = dict(
profile_card_code_size=len(self.profile_card_code) * 2,
profile_card_code=[ord(x) for x in self.profile_card_code],
nick_name_size=len(self.nick_name) * 2,
nick_name=[ord(x) for x in self.nick_name],
rank_num=self.rank_num,
setting_title_id=self.setting_title_id,
skill_id=self.skill_id,
hero_log_hero_log_id=self.hero_log_hero_log_id,
hero_log_log_level=self.hero_log_log_level,
hero_log_awakening_stage=self.hero_log_awakening_stage,
hero_log_property1_property_id=self.hero_log_property1_property_id,
hero_log_property1_value1=self.hero_log_property1_value1,
hero_log_property1_value2=self.hero_log_property1_value2,
hero_log_property2_property_id=self.hero_log_property2_property_id,
hero_log_property2_value1=self.hero_log_property2_value1,
hero_log_property2_value2=self.hero_log_property2_value2,
hero_log_property3_property_id=self.hero_log_property3_property_id,
hero_log_property3_value1=self.hero_log_property3_value1,
hero_log_property3_value2=self.hero_log_property3_value2,
hero_log_property4_property_id=self.hero_log_property4_property_id,
hero_log_property4_value1=self.hero_log_property4_value1,
hero_log_property4_value2=self.hero_log_property4_value2,
main_weapon_equipment_id=self.main_weapon_equipment_id,
main_weapon_enhancement_value=self.main_weapon_enhancement_value,
main_weapon_awakening_stage=self.main_weapon_awakening_stage,
main_weapon_property1_property_id=self.main_weapon_property1_property_id,
main_weapon_property1_value1=self.main_weapon_property1_value1,
main_weapon_property1_value2=self.main_weapon_property1_value2,
main_weapon_property2_property_id=self.main_weapon_property2_property_id,
main_weapon_property2_value1=self.main_weapon_property2_value1,
main_weapon_property2_value2=self.main_weapon_property2_value2,
main_weapon_property3_property_id=self.main_weapon_property3_property_id,
main_weapon_property3_value1=self.main_weapon_property3_value1,
main_weapon_property3_value2=self.main_weapon_property3_value2,
main_weapon_property4_property_id=self.main_weapon_property4_property_id,
main_weapon_property4_value1=self.main_weapon_property4_value1,
main_weapon_property4_value2=self.main_weapon_property4_value2,
sub_equipment_equipment_id=self.sub_equipment_equipment_id,
sub_equipment_enhancement_value=self.sub_equipment_enhancement_value,
sub_equipment_awakening_stage=self.sub_equipment_awakening_stage,
sub_equipment_property1_property_id=self.sub_equipment_property1_property_id,
sub_equipment_property1_value1=self.sub_equipment_property1_value1,
sub_equipment_property1_value2=self.sub_equipment_property1_value2,
sub_equipment_property2_property_id=self.sub_equipment_property2_property_id,
sub_equipment_property2_value1=self.sub_equipment_property2_value1,
sub_equipment_property2_value2=self.sub_equipment_property2_value2,
sub_equipment_property3_property_id=self.sub_equipment_property3_property_id,
sub_equipment_property3_value1=self.sub_equipment_property3_value1,
sub_equipment_property3_value2=self.sub_equipment_property3_value2,
sub_equipment_property4_property_id=self.sub_equipment_property4_property_id,
sub_equipment_property4_value1=self.sub_equipment_property4_value1,
sub_equipment_property4_value2=self.sub_equipment_property4_value2,
holographic_flag=self.holographic_flag,
)
resp_data.read_profile_card_data.append(hero_data)
# finally, rebuild the resp_data
resp_data = resp_struct.build(resp_data)
self.length = len(resp_data)
return super().make() + resp_data

View File

@ -267,6 +267,14 @@ class SaoStaticData(BaseData):
return None
return result.lastrowid
def get_quests_id(self, sortNo: int) -> Optional[Dict]:
sql = quest.select(quest.c.sortNo == sortNo)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_quests_ids(self, version: int, enabled: bool) -> Optional[List[Dict]]:
sql = quest.select(quest.c.version == version and quest.c.enabled == enabled).order_by(
quest.c.questSceneId.asc()