forked from Hay1tsme/artemis
Merge pull request 'Added Team and Rival support to Chunithm' (#24) from EmmyHeart/artemis:develop into develop
Reviewed-on: Hay1tsme/artemis#24
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commit
1f65cfd2eb
@ -88,6 +88,36 @@ After a failed Online Battle the room will be deleted. The host is used for the
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- Timer countdown should be handled globally and not by one user
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- Game can freeze or can crash if someone (especially the host) leaves the matchmaking
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### Rivals
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You can configure up to 4 rivals in Chunithm on a per-user basis. There is no UI to do this currently, so in the database, you can do this:
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```sql
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INSERT INTO aime.chuni_item_favorite (user, version, favId, favKind) VALUES (<user1>, <version>, <user2>, 2);
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INSERT INTO aime.chuni_item_favorite (user, version, favId, favKind) VALUES (<user2>, <version>, <user1>, 2);
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```
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Note that the version **must match**, otherwise song lookup may not work.
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### Teams
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You can also configure teams for users to be on. There is no UI to do this currently, so in the database, you can do this:
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```sql
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INSERT INTO aime.chuni_profile_team (teamName) VALUES (<teamName>);
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```
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Team names can be regular ASCII, and they will be displayed ingame.
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On smaller installations, you may also wish to enable scaled team rankings. By default, Chunithm determines team ranking within the first 100 teams. This can be configured in the YAML:
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```yaml
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team:
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rank_scale: True # Scales the in-game ranking based on the number of teams within the database, rather than the default scale of ~100 that the game normally uses.
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```
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### Favorite songs
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You can set the songs that will be in a user's Favorite Songs category using the following SQL entries:
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```sql
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INSERT INTO aime.chuni_item_favorite (user, version, favId, favKind) VALUES (<user>, <version>, <songId>, 1);
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```
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The songId is based on the actual ID within your version of Chunithm.
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## crossbeats REV.
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@ -3,7 +3,8 @@ server:
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loglevel: "info"
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team:
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name: ARTEMiS
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name: ARTEMiS # If this is set, all players that are not on a team will use this one by default.
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rank_scale: True # Scales the in-game ranking based on the number of teams within the database, rather than the default scale of ~100 that the game normally uses.
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mods:
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use_login_bonus: True
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@ -361,11 +361,98 @@ class ChuniBase:
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"userDuelList": duel_list,
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}
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def handle_get_user_rival_data_api_request(self, data: Dict) -> Dict:
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p = self.data.profile.get_rival(data["rivalId"])
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if p is None:
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return {}
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userRivalData = {
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"rivalId": p.user,
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"rivalName": p.userName
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}
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return {
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"userId": data["userId"],
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"userRivalData": userRivalData
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}
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def handle_get_user_rival_music_api_request(self, data: Dict) -> Dict:
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m = self.data.score.get_rival_music(data["rivalId"], data["nextIndex"], data["maxCount"])
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if m is None:
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return {}
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user_rival_music_list = []
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for music in m:
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actual_music_id = self.data.static.get_song(music["musicId"])
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if actual_music_id is None:
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music_id = music["musicId"]
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else:
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music_id = actual_music_id["songId"]
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level = music["level"]
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score = music["score"]
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rank = music["rank"]
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# Find the existing entry for the current musicId in the user_rival_music_list
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music_entry = next((entry for entry in user_rival_music_list if entry["musicId"] == music_id), None)
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if music_entry is None:
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# If the entry doesn't exist, create a new entry
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music_entry = {
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"musicId": music_id,
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"length": 0,
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"userRivalMusicDetailList": []
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}
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user_rival_music_list.append(music_entry)
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# Check if the current score is higher than the previous highest score for the level
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level_entry = next(
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(
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entry
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for entry in music_entry["userRivalMusicDetailList"]
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if entry["level"] == level
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),
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None,
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)
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if level_entry is None or score > level_entry["scoreMax"]:
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# If the level entry doesn't exist or the score is higher, update or add the entry
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level_entry = {
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"level": level,
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"scoreMax": score,
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"scoreRank": rank
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}
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if level_entry not in music_entry["userRivalMusicDetailList"]:
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music_entry["userRivalMusicDetailList"].append(level_entry)
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music_entry["length"] = len(music_entry["userRivalMusicDetailList"])
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result = {
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"userId": data["userId"],
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"rivalId": data["rivalId"],
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"nextIndex": -1,
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"userRivalMusicList": user_rival_music_list
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}
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return result
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def handle_get_user_rival_music_api_requestded(self, data: Dict) -> Dict:
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m = self.data.score.get_rival_music(data["rivalId"], data["nextIndex"], data["maxCount"])
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if m is None:
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return {}
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userRivalMusicList = []
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for music in m:
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self.logger.debug(music["point"])
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return {
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"userId": data["userId"],
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"rivalId": data["rivalId"],
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"nextIndex": -1
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}
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def handle_get_user_favorite_item_api_request(self, data: Dict) -> Dict:
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user_fav_item_list = []
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# still needs to be implemented on WebUI
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# 1: Music, 3: Character
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# 1: Music, 2: User, 3: Character
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fav_list = self.data.item.get_all_favorites(
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data["userId"], self.version, fav_kind=int(data["kind"])
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)
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@ -600,25 +687,43 @@ class ChuniBase:
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}
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def handle_get_user_team_api_request(self, data: Dict) -> Dict:
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# TODO: use the database "chuni_profile_team" with a GUI
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# Default values
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team_id = 65535
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team_name = self.game_cfg.team.team_name
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if team_name == "":
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team_rank = 0
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# Get user profile
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profile = self.data.profile.get_profile_data(data["userId"], self.version)
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if profile and profile["teamId"]:
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# Get team by id
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team = self.data.profile.get_team_by_id(profile["teamId"])
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if team:
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team_id = team["id"]
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team_name = team["teamName"]
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# Determine whether to use scaled ranks, or original system
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if self.game_cfg.team.rank_scale:
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team_rank = self.data.profile.get_team_rank(team["id"])
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else:
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team_rank = self.data.profile.get_team_rank_actual(team["id"])
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# Don't return anything if no team name has been defined for defaults and there is no team set for the player
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if not profile["teamId"] and team_name == "":
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return {"userId": data["userId"], "teamId": 0}
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return {
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"userId": data["userId"],
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"teamId": 1,
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"teamRank": 1,
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"teamId": team_id,
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"teamRank": team_rank,
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"teamName": team_name,
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"userTeamPoint": {
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"userId": data["userId"],
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"teamId": 1,
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"teamId": team_id,
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"orderId": 1,
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"teamPoint": 1,
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"aggrDate": data["playDate"],
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},
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}
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def handle_get_team_course_setting_api_request(self, data: Dict) -> Dict:
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return {
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"userId": data["userId"],
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@ -709,9 +814,25 @@ class ChuniBase:
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self.data.score.put_playlog(user_id, playlog)
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if "userTeamPoint" in upsert:
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# TODO: team stuff
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pass
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team_points = upsert["userTeamPoint"]
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try:
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for tp in team_points:
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if tp["teamId"] != '65535':
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# Fetch the current team data
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current_team = self.data.profile.get_team_by_id(tp["teamId"])
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# Calculate the new teamPoint
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new_team_point = int(tp["teamPoint"]) + current_team["teamPoint"]
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# Prepare the data to update
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team_data = {
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"teamPoint": new_team_point
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}
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# Update the team data
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self.data.profile.update_team(tp["teamId"], team_data)
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except:
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pass # Probably a better way to catch if the team is not set yet (new profiles), but let's just pass
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if "userMapAreaList" in upsert:
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for map_area in upsert["userMapAreaList"]:
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self.data.item.put_map_area(user_id, map_area)
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@ -757,4 +878,4 @@ class ChuniBase:
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return {
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"userId": data["userId"],
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"userNetBattleData": {"recentNBSelectMusicList": []},
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}
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}
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@ -30,6 +30,11 @@ class ChuniTeamConfig:
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return CoreConfig.get_config_field(
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self.__config, "chuni", "team", "name", default=""
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)
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@property
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def rank_scale(self) -> str:
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return CoreConfig.get_config_field(
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self.__config, "chuni", "team", "rank_scale", default="False"
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)
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class ChuniModsConfig:
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@ -637,3 +637,103 @@ class ChuniProfileData(BaseData):
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if result is None:
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return None
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return result.fetchall()
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def get_team_by_id(self, team_id: int) -> Optional[Row]:
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sql = select(team).where(team.c.id == team_id)
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result = self.execute(sql)
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if result is None:
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return None
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return result.fetchone()
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def get_team_rank_actual(self, team_id: int) -> int:
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# Normal ranking system, likely the one used in the real servers
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# Query all teams sorted by 'teamPoint'
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result = self.execute(
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select(team.c.id).order_by(team.c.teamPoint.desc())
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)
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# Get the rank of the team with the given team_id
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rank = None
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for i, row in enumerate(result, start=1):
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if row.id == team_id:
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rank = i
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break
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# Return the rank if found, or a default rank otherwise
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return rank if rank is not None else 0
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def get_team_rank(self, team_id: int) -> int:
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# Scaled ranking system, designed for smaller instances.
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# Query all teams sorted by 'teamPoint'
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result = self.execute(
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select(team.c.id).order_by(team.c.teamPoint.desc())
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)
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# Count total number of teams
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total_teams = self.execute(select(func.count()).select_from(team)).scalar()
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# Get the rank of the team with the given team_id
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rank = None
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for i, row in enumerate(result, start=1):
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if row.id == team_id:
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rank = i
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break
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# If the team is not found, return default rank
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if rank is None:
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return 0
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# Define rank tiers
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tiers = {
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1: range(1, int(total_teams * 0.1) + 1), # Rainbow
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2: range(int(total_teams * 0.1) + 1, int(total_teams * 0.4) + 1), # Gold
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3: range(int(total_teams * 0.4) + 1, int(total_teams * 0.7) + 1), # Silver
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4: range(int(total_teams * 0.7) + 1, total_teams + 1), # Grey
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}
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# Assign rank based on tier
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for tier_rank, tier_range in tiers.items():
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if rank in tier_range:
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return tier_rank
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# Return default rank if not found in any tier
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return 0
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def update_team(self, team_id: int, team_data: Dict) -> bool:
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team_data["id"] = team_id
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sql = insert(team).values(**team_data)
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conflict = sql.on_duplicate_key_update(**team_data)
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result = self.execute(conflict)
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if result is None:
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self.logger.warn(
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f"update_team: Failed to update team! team id: {team_id}"
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)
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return False
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return True
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def get_rival(self, rival_id: int) -> Optional[Row]:
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sql = select(profile).where(profile.c.user == rival_id)
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result = self.execute(sql)
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if result is None:
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return None
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return result.fetchone()
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def get_overview(self) -> Dict:
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# Fetch and add up all the playcounts
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playcount_sql = self.execute(select(profile.c.playCount))
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if playcount_sql is None:
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self.logger.warn(
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f"get_overview: Couldn't pull playcounts"
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)
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return 0
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total_play_count = 0;
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for row in playcount_sql:
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total_play_count += row[0]
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return {
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"total_play_count": total_play_count
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}
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@ -200,3 +200,10 @@ class ChuniScoreData(BaseData):
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if result is None:
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return None
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return result.lastrowid
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def get_rival_music(self, rival_id: int, index: int, max_count: int) -> Optional[List[Dict]]:
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sql = select(playlog).where(playlog.c.user == rival_id).limit(max_count).offset(index)
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result = self.execute(sql)
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if result is None:
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return None
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return result.fetchall()
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@ -453,6 +453,15 @@ class ChuniStaticData(BaseData):
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return None
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return result.fetchone()
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def get_song(self, music_id: int) -> Optional[Row]:
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sql = music.select(music.c.id == music_id)
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result = self.execute(sql)
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if result is None:
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return None
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return result.fetchone()
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def put_avatar(
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self,
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version: int,
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@ -587,4 +596,4 @@ class ChuniStaticData(BaseData):
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result = self.execute(sql)
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if result is None:
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return None
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return result.fetchone()
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return result.fetchone()
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