forked from Hay1tsme/artemis
fixing stage progression for SAO
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08ebb5c907
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@ -709,6 +709,15 @@ class SaoBase:
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if quest_clear_flag is True:
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# Save stage progression - to be revised to avoid saving worse score
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# Reference Episode.csv but Chapter 3,4 and 5 reports id 0
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if episode_id > 10000 and episode_id < 11000:
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episode_id = episode_id - 9000
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elif episode_id > 20000 and episode_id < 21000:
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episode_id = episode_id - 19000
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elif episode_id > 30000 and episode_id < 31000:
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episode_id = episode_id - 29000
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self.game_data.item.put_player_quest(user_id, episode_id, quest_clear_flag, clear_time, combo_num, total_damage, concurrent_destroying_num)
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# Update the profile
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@ -829,7 +838,17 @@ class SaoBase:
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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"trial_tower_id" / Int32ub, # trial_tower_id is an int
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"play_mode" / Int8ub, # play_mode is a byte
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Padding(3),
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"play_start_request_data_length" / Rebuild(Int8ub, len_(this.play_start_request_data)), # play_start_request_data_length is a byte,
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"play_start_request_data" / Array(this.play_start_request_data_length, Struct(
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"user_party_id_size" / Rebuild(Int32ub, len_(this.user_party_id) * 2), # calculates the length of the user_party_id
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"user_party_id" / PaddedString(this.user_party_id_size, "utf_16_le"), # user_party_id is a (zero) padded string
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"appoint_leader_resource_card_code_size" / Rebuild(Int32ub, len_(this.appoint_leader_resource_card_code) * 2), # calculates the length of the total_damage
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"appoint_leader_resource_card_code" / PaddedString(this.appoint_leader_resource_card_code_size, "utf_16_le"), # total_damage is a (zero) padded string
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"use_profile_card_code_size" / Rebuild(Int32ub, len_(this.use_profile_card_code) * 2), # calculates the length of the total_damage
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"use_profile_card_code" / PaddedString(this.use_profile_card_code_size, "utf_16_le"), # use_profile_card_code is a (zero) padded string
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"quest_drop_boost_apply_flag" / Int8ub, # quest_drop_boost_apply_flag is a byte
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)),
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)
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req_data = req_struct.parse(req)
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@ -838,6 +857,14 @@ class SaoBase:
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floor_id = req_data.trial_tower_id
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profile_data = self.game_data.profile.get_profile(user_id)
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self.game_data.item.create_session(
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user_id,
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int(req_data.play_start_request_data[0].user_party_id),
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req_data.trial_tower_id,
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req_data.play_mode,
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req_data.play_start_request_data[0].quest_drop_boost_apply_flag
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)
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resp = SaoEpisodePlayStartResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
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return resp.make()
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@ -974,6 +1001,11 @@ class SaoBase:
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next_tower_id = trial_tower_id + 1
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self.game_data.item.put_player_quest(user_id, trial_tower_id, quest_clear_flag, clear_time, combo_num, total_damage, concurrent_destroying_num)
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# Check if next stage is already done
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checkQuest = self.game_data.item.get_quest_log(user_id, next_tower_id)
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if not checkQuest:
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if next_tower_id != 3101:
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self.game_data.item.put_player_quest(user_id, next_tower_id, 0, 0, 0, 0, 0)
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# Update the profile
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