forked from sk1982/actaeon
78 lines
5.5 KiB
Markdown
78 lines
5.5 KiB
Markdown
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# Scripts
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These supporting scripts are used to convert game assets and import information into the database.
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### Installing Dependencies
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1. Create a virtualenv by running `py -m venv venv`
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2. Run `.\venv\scripts\activate`
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3. Install dependencies by running `pip install -r requirements.txt`
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4. Before running any script, make sure the virtualenv is activated by running `.\venv\scripts\activate`
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# Asset Extractor
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Usage: `py asset-extract.py [options] <game> [game_options]`
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### Prerequisites
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You must specify the path to these executables inside `paths.yaml` if they are not already on your path.
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1. [`ffmpeg`](https://ffmpeg.org/download.html)
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2. [`vgmstream-cli`](https://vgmstream.org/)
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### Asset Configs
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You can customize the file extension and ffmpeg arguments of generated files through an `assets.yaml` file. Some exiting assets configs have already been provided. Read the comment in the first line of the file to decide which one you want to use.
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### Options
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These options must be specified before the `game` argument
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| Flag | Description | Default |
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|-----------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------|
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| `--config` | Asset config file | `assets.fast.yaml` |
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| `--paths` | Paths config file | `paths.yaml` |
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| `--processes` | Number of processes to use when converting | Number of cores on your system |
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| `-o, --output, --out-dir, --output-dir` | Output directory | `../public/assets` |
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| `-n, --no-overwrite` | If set, don't overwrite existing files. (Note: if the script is terminated early, it may leave broken assets that need to be deleted if this flag is set) | (Unset) |
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| `--no-music` | If set, don't generate music files | (Unset) |
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| `--no-audio` | If set, don't generate other audio files (system voice, etc) | (Unset) |
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| `--no-jackets` | If set, don't generate jacket images | (Unset) |
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| `--no-images` | If set, don't generate other images (avatar images, etc) | (Unset) |
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## Chunithm Extractor
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Usage: `py asset-extract.py [options] chuni --data-dir DATA_DIR --opt-dir OPT_DIR`
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### Options
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These options must be specified after `chuni`
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| Flag | Description |
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|--------------|-------------------------------------------------------------|
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| `--data-dir` | Path to data directory, containing A000 (required) |
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| `--opt-dir` | Path to options directory, containing A001, etc. (required) |
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#### Example Usage
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`py asset-extract.py -n --config assets.fast.yaml chuni --data-dir C:\chuni\app\data --opt-dir C:\chuni\option`
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# Database Importer
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Usage: `py db-importer.py [options] <game> [game_options]`
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The database importer requires the `DATABASE_URL` environment variable to be set, which can be set in an `.env` file in the format `DATABASE_URL=mysql://user:pass@host:port/db_name` (see the `--env` option)
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# **WARNING: Back up your database**
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I am not responsible for misconfigurations that lead to database issues. **You should back up your database before making any changes to it.**
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### Options
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These options must be specified before the `game` argument
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| Flag | Description | Default |
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|-------------|----------------------------------------------------------|-----------------|
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| `--env, -e` | Path to `.env` file to load `DATABASE_URL` variable from | `../.env.local` |
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## Chunithm Importer
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Usage: `py db-importer.py [options] chuni --data-dir DATA_DIR --opt-dir OPT_DIR`
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### Options
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These options must be specified after `chuni`
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| Flag | Description |
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|--------------|-------------------------------------------------------------|
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| `--data-dir` | Path to data directory, containing A000 (required) |
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| `--opt-dir` | Path to options directory, containing A001, etc. (required) |
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#### Example Usage
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`py db-import.py -e ../.env.local chuni --data-dir C:\chuni\app\data --opt-dir C:\chuni\option`
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