1
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forked from Hay1tsme/artemis
artemis/titles/wacca/const.py

113 lines
3.3 KiB
Python

from enum import Enum
class WaccaConstants():
CONFIG_NAME = "wacca.yaml"
GAME_CODE = "SDFE"
VER_WACCA = 0
VER_WACCA_S = 1
VER_WACCA_LILY = 2
VER_WACCA_LILY_R = 3
VER_WACCA_REVERSE = 4
VERSION_NAMES = ("WACCA", "WACCA S", "WACCA Lily", "WACCA Lily R", "WACCA Reverse")
class GRADES(Enum):
D = 1
C = 2
B = 3
A = 4
AA = 5
AAA = 6
S = 7
SS = 8
SSS = 9
MASTER = 10
S_PLUS = 11
SS_PLUS = 12
SSS_PLUS = 13
ITEM_TYPES = {
"xp": 1,
"wp": 2,
"music_unlock": 3,
"music_difficulty_unlock": 4,
"title": 5,
"icon": 6,
"trophy": 7,
"skill": 8,
"ticket": 9,
"note_color": 10,
"note_sound": 11,
"baht_do_not_send": 12,
"boost_badge": 13,
"gate_point": 14,
"navigator": 15,
"user_plate": 16,
"touch_effect": 17,
}
OPTIONS = {
"note_speed": 1, # 1.0 - 6.0
"field_mask": 2, # 0-4
"note_sound": 3, # ID
"note_color": 4, # ID
"bgm_volume": 5, # 0-100 incremements of 10
"bg_video": 7, # ask, on, or off
"mirror": 101, # none or left+right swap
"judge_display_pos": 102, # center, under, over, top or off
"judge_detail_display": 103, # on or off
"measure_guidelines": 105, # on or off
"guideline_mask": 106, # 0 - 5
"judge_line_timing_adjust": 108, # -10 - 10
"note_design": 110, # 1 - 5
"bonus_effect": 114, # on or off
"chara_voice": 115, # "usually" or none
"score_display_method": 116, # add or subtract
"give_up": 117, # off, no touch, can't achieve s, ss, sss, pb
"guideline_spacing": 118, # none, or a-g type
"center_display": 119, # none, combo, score add, score sub, s ss sss pb boarder
"ranking_display": 120, # on or off
"stage_up_icon_display": 121, # on or off
"rating_display": 122, # on or off
"player_level_display": 123, # on or off
"touch_effect": 124, # on or off
"guide_sound_vol": 125, # 0-100 incremements of 10
"touch_note_vol": 126, # 0-100 incremements of 10
"hold_note_vol": 127, # 0-100 incremements of 10
"slide_note_vol": 128, # 0-100 incremements of 10
"snap_note_vol": 129, # 0-100 incremements of 10
"chain_note_vol": 130, # 0-100 incremements of 10
"bonus_note_vol": 131, # 0-100 incremements of 10
"gate_skip": 132, # on or off
"key_beam_display": 133, # on or off
"left_slide_note_color": 201, # red blue green or orange
"right_slide_note_color": 202, # red blue green or orange
"forward_slide_note_color": 203, # red blue green or orange
"back_slide_note_color": 204, # red blue green or orange
"master_vol": 1001, # 0-100 incremements of 10
"set_title_id": 1002, # ID
"set_icon_id": 1003, # ID
"set_nav_id": 1004, # ID
"set_plate_id": 1005, # ID
}
DIFFICULTIES = {
"Normal": 1,
"Hard": 2,
"Expert": 3,
"Inferno": 4,
}
class Difficulty(Enum):
NORMAL = 1
HARD = 2
EXPERT = 3
INFERNO = 4
@classmethod
def game_ver_to_string(cls, ver: int):
return cls.VERSION_NAMES[ver]