forked from Hay1tsme/artemis
fixing chapter progression after chapter 2 on SAO
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03f91d18c9
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5155353360
@ -720,13 +720,19 @@ class SaoBase:
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if quest_clear_flag is True:
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# Save stage progression - to be revised to avoid saving worse score
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# Reference Episode.csv but Chapter 3,4 and 5 reports id 0
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# Reference Episode.csv but Chapter 2,3,4 and 5 reports id -1, match using /10 + last digits
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if episode_id > 10000 and episode_id < 11000:
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# Starts at 1001
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episode_id = episode_id - 9000
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elif episode_id > 20000 and episode_id < 21000:
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episode_id = episode_id - 19000
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elif episode_id > 30000 and episode_id < 31000:
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episode_id = episode_id - 29000
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elif episode_id > 20000:
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# Starts at 2001
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stage_id = str(episode_id)[-2:]
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episode_id = episode_id / 10
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episode_id = int(episode_id) + int(stage_id)
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# Match episode_id with the questSceneId saved in the DB through sortNo
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questId = self.game_data.static.get_quests_id(episode_id)
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episode_id = questId[2]
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self.game_data.item.put_player_quest(user_id, episode_id, quest_clear_flag, clear_time, combo_num, total_damage, concurrent_destroying_num)
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@ -267,6 +267,14 @@ class SaoStaticData(BaseData):
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return None
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return result.lastrowid
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def get_quests_id(self, sortNo: int) -> Optional[Dict]:
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sql = quest.select(quest.c.sortNo == sortNo)
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result = self.execute(sql)
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if result is None:
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return None
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return result.fetchone()
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def get_quests_ids(self, version: int, enabled: bool) -> Optional[List[Dict]]:
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sql = quest.select(quest.c.version == version and quest.c.enabled == enabled).order_by(
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quest.c.questSceneId.asc()
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