forked from Hay1tsme/artemis
Adding proper hero unlock after stage clear on SAO
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e446816b9a
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20389011e9
@ -1160,14 +1160,91 @@ class SaoBase:
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resp = SaoTrialTowerPlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c90a(self, request: Any) -> bytes: #should be tweaked for proper item unlock
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def handle_c90a(self, request: Any) -> bytes:
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#quest/episode_play_end_unanalyzed_log_fixed
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(16),
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"ticket_id_size" / Rebuild(Int32ub, len_(this.ticket_id) * 2), # calculates the length of the ticket_id
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"ticket_id" / PaddedString(this.ticket_id_size, "utf_16_le"), # ticket_id is a (zero) padded string
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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with open('titles/sao/data/RewardTable.csv', 'r') as f:
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keys_unanalyzed = next(f).strip().split(',')
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data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
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randomized_unanalyzed_id = choice(data_unanalyzed)
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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i = 0
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# Create a loop to check if the id is a hero or else try 15 times before closing the loop and sending a dummy hero
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while not heroList:
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if i == 15:
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# Return the dummy hero but not save it
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, 102000070)
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return resp.make()
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i += 1
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randomized_unanalyzed_id = choice(data_unanalyzed)
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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hero_data = self.game_data.item.get_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'])
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# Avoid having a duplicated card and cause an overwrite
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if not hero_data:
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self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, randomized_unanalyzed_id['CommonRewardId'])
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return resp.make()
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def handle_c91a(self, request: Any) -> bytes: # handler is identical to the episode
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#quest/trial_tower_play_end_unanalyzed_log_fixed
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(16),
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"ticket_id_size" / Rebuild(Int32ub, len_(this.ticket_id) * 2), # calculates the length of the ticket_id
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"ticket_id" / PaddedString(this.ticket_id_size, "utf_16_le"), # ticket_id is a (zero) padded string
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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with open('titles/sao/data/RewardTable.csv', 'r') as f:
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keys_unanalyzed = next(f).strip().split(',')
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data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
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randomized_unanalyzed_id = choice(data_unanalyzed)
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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i = 0
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# Create a loop to check if the id is a hero or else try 15 times before closing the loop and sending a dummy hero
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while not heroList:
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if i == 15:
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# Return the dummy hero but not save it
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, 102000070)
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return resp.make()
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i += 1
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randomized_unanalyzed_id = choice(data_unanalyzed)
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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hero_data = self.game_data.item.get_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'])
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# Avoid having a duplicated card and cause an overwrite
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if not hero_data:
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self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, randomized_unanalyzed_id['CommonRewardId'])
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return resp.make()
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def handle_cd00(self, request: Any) -> bytes:
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@ -1189,7 +1266,7 @@ class SaoBase:
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#defrag_match/get_defrag_match_league_score_ranking_list
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resp = SaoGetDefragMatchLeagueScoreRankingListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_d404(self, request: Any) -> bytes:
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#other/bnid_serial_code_check
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resp = SaoBnidSerialCodeCheckResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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@ -1661,7 +1661,7 @@ class SaoEpisodePlayEndUnanalyzedLogFixedRequest(SaoBaseRequest):
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super().__init__(data)
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class SaoEpisodePlayEndUnanalyzedLogFixedResponse(SaoBaseResponse):
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def __init__(self, cmd) -> None:
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def __init__(self, cmd, randomized_unanalyzed_id) -> None:
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super().__init__(cmd)
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self.result = 1
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self.play_end_unanalyzed_log_reward_data_list_size = 1 # Number of arrays
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@ -1670,7 +1670,7 @@ class SaoEpisodePlayEndUnanalyzedLogFixedResponse(SaoBaseResponse):
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self.common_reward_data_size = 1
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self.common_reward_type_1 = 1
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self.common_reward_id_1 = 102000070
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self.common_reward_id_1 = int(randomized_unanalyzed_id)
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self.common_reward_num_1 = 1
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def make(self) -> bytes:
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