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from datetime import datetime , timedelta
import json , logging
from typing import Any , Dict
import random
import struct
from core . data import Data
from core import CoreConfig
from . config import SaoConfig
from . database import SaoData
from titles . sao . handlers . base import *
class SaoBase :
def __init__ ( self , core_cfg : CoreConfig , game_cfg : SaoConfig ) - > None :
self . core_cfg = core_cfg
self . game_cfg = game_cfg
self . core_data = Data ( core_cfg )
self . game_data = SaoData ( core_cfg )
self . version = 0
self . logger = logging . getLogger ( " sao " )
def handle_noop ( self , request : Any ) - > bytes :
sao_request = request
sao_id = int ( sao_request [ : 4 ] , 16 ) + 1
ret = struct . pack ( " !HHIIIIIIb " , sao_id , 0 , 0 , 5 , 1 , 1 , 5 , 0x01000000 , 0 ) . hex ( )
return bytes . fromhex ( ret )
def handle_c122 ( self , request : Any ) - > bytes :
#common/get_maintenance_info
resp = SaoGetMaintResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
def handle_c12e ( self , request : Any ) - > bytes :
#common/ac_cabinet_boot_notification
resp = SaoCommonAcCabinetBootNotificationResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
def handle_c100 ( self , request : Any ) - > bytes :
#common/get_app_versions
resp = SaoCommonGetAppVersionsRequest ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
def handle_c102 ( self , request : Any ) - > bytes :
#common/master_data_version_check
resp = SaoMasterDataVersionCheckResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
def handle_c10a ( self , request : Any ) - > bytes :
#common/paying_play_start
resp = SaoCommonPayingPlayStartRequest ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
def handle_ca02 ( self , request : Any ) - > bytes :
#quest_multi_play_room/get_quest_scene_multi_play_photon_server
resp = SaoGetQuestSceneMultiPlayPhotonServerResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
def handle_c11e ( self , request : Any ) - > bytes :
#common/get_auth_card_data
#Check authentication
access_code = bytes . fromhex ( request [ 188 : 268 ] ) . decode ( " utf-16le " )
user_id = self . core_data . card . get_user_id_from_card ( access_code )
if not user_id :
user_id = self . core_data . user . create_user ( ) #works
card_id = self . core_data . card . create_card ( user_id , access_code )
if card_id is None :
user_id = - 1
self . logger . error ( " Failed to register card! " )
profile_id = self . game_data . profile . create_profile ( user_id )
self . logger . info ( f " User Authenticated: { access_code } | { user_id } " )
#Grab values from profile
profile_data = self . game_data . profile . get_profile ( user_id )
if user_id and not profile_data :
profile_id = self . game_data . profile . create_profile ( user_id )
profile_data = self . game_data . profile . get_profile ( user_id )
resp = SaoGetAuthCardDataResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 , profile_data )
return resp . make ( )
def handle_c40c ( self , request : Any ) - > bytes :
#home/check_ac_login_bonus
resp = SaoHomeCheckAcLoginBonusResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
def handle_c104 ( self , request : Any ) - > bytes :
#common/login
access_code = bytes . fromhex ( request [ 228 : 308 ] ) . decode ( " utf-16le " )
user_id = self . core_data . card . get_user_id_from_card ( access_code )
profile_data = self . game_data . profile . get_profile ( user_id )
resp = SaoCommonLoginResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 , profile_data )
return resp . make ( )
def handle_c404 ( self , request : Any ) - > bytes :
#home/check_comeback_event
resp = SaoCheckComebackEventRequest ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
def handle_c000 ( self , request : Any ) - > bytes :
#ticket/ticket
resp = SaoTicketResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
def handle_c500 ( self , request : Any ) - > bytes :
#user_info/get_user_basic_data
user_id = bytes . fromhex ( request [ 88 : 112 ] ) . decode ( " utf-16le " )
profile_data = self . game_data . profile . get_profile ( user_id )
resp = SaoGetUserBasicDataResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 , profile_data )
return resp . make ( )
def handle_c600 ( self , request : Any ) - > bytes :
#have_object/get_hero_log_user_data_list
heroIdsData = self . game_data . static . get_hero_ids ( 0 , True )
resp = SaoGetHeroLogUserDataListResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 , heroIdsData )
return resp . make ( )
def handle_c602 ( self , request : Any ) - > bytes :
#have_object/get_equipment_user_data_list
equipmentIdsData = self . game_data . static . get_equipment_ids ( 0 , True )
resp = SaoGetEquipmentUserDataListResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 , equipmentIdsData )
return resp . make ( )
def handle_c604 ( self , request : Any ) - > bytes :
#have_object/get_item_user_data_list
itemIdsData = self . game_data . static . get_item_ids ( 0 , True )
resp = SaoGetItemUserDataListResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 , itemIdsData )
return resp . make ( )
def handle_c606 ( self , request : Any ) - > bytes :
#have_object/get_support_log_user_data_list
supportIdsData = self . game_data . static . get_support_log_ids ( 0 , True )
resp = SaoGetSupportLogUserDataListResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 , supportIdsData )
return resp . make ( )
def handle_c800 ( self , request : Any ) - > bytes :
#custom/get_title_user_data_list
titleIdsData = self . game_data . static . get_title_ids ( 0 , True )
resp = SaoGetTitleUserDataListResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 , titleIdsData )
return resp . make ( )
def handle_c608 ( self , request : Any ) - > bytes :
#have_object/get_episode_append_data_list
user_id = bytes . fromhex ( request [ 88 : 112 ] ) . decode ( " utf-16le " )
profile_data = self . game_data . profile . get_profile ( user_id )
resp = SaoGetEpisodeAppendDataListResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 , profile_data )
return resp . make ( )
def handle_c804 ( self , request : Any ) - > bytes :
#custom/get_party_data_list
resp = SaoGetPartyDataListResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
def handle_c902 ( self , request : Any ) - > bytes : # for whatever reason, having all entries empty or filled changes nothing
#quest/get_quest_scene_prev_scan_profile_card
resp = SaoGetQuestScenePrevScanProfileCardResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
def handle_c124 ( self , request : Any ) - > bytes :
#common/get_resource_path_info
resp = SaoGetResourcePathInfoResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
def handle_c900 ( self , request : Any ) - > bytes :
#quest/get_quest_scene_user_data_list // QuestScene.csv
questIdsData = self . game_data . static . get_quests_ids ( 0 , True )
resp = SaoGetQuestSceneUserDataListResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 , questIdsData )
return resp . make ( )
def handle_c400 ( self , request : Any ) - > bytes :
#home/check_yui_medal_get_condition
resp = SaoCheckYuiMedalGetConditionResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
def handle_c402 ( self , request : Any ) - > bytes :
#home/get_yui_medal_bonus_user_data
resp = SaoGetYuiMedalBonusUserDataResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
def handle_c40a ( self , request : Any ) - > bytes :
#home/check_profile_card_used_reward
resp = SaoCheckProfileCardUsedRewardResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
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def handle_c806 ( self , request : Any ) - > bytes :
#custom/change_party
req = bytes . fromhex ( request ) [ 24 : ]
req_struct = Struct (
Padding ( 20 ) ,
" ticket_id " / Bytes ( 1 ) , # needs to be parsed as an int
Padding ( 1 ) ,
" user_id_size " / Rebuild ( Int32ub , len_ ( this . user_id ) * 2 ) , # calculates the length of the user_id
" user_id " / PaddedString ( this . user_id_size , " utf_16_le " ) , # user_id is a (zero) padded string
" act_type " / Int8ub , # play_mode is a byte
Padding ( 3 ) ,
" party_data_list_length " / Rebuild ( Int8ub , len_ ( this . party_data_list ) ) , # party_data_list is a byte,
" party_data_list " / Array ( this . party_data_list_length , Struct (
" user_party_id_size " / Rebuild ( Int32ub , len_ ( this . user_party_id ) * 2 ) , # calculates the length of the user_party_id
" user_party_id " / PaddedString ( this . user_party_id_size , " utf_16_le " ) , # user_party_id is a (zero) padded string
" team_no " / Int8ub , # team_no is a byte
Padding ( 3 ) ,
" party_team_data_list_length " / Rebuild ( Int8ub , len_ ( this . party_team_data_list ) ) , # party_team_data_list is a byte
" party_team_data_list " / Array ( this . party_team_data_list_length , Struct (
" user_party_team_id_size " / Rebuild ( Int32ub , len_ ( this . user_party_team_id ) * 2 ) , # calculates the length of the user_party_team_id
" user_party_team_id " / PaddedString ( this . user_party_team_id_size , " utf_16_le " ) , # user_party_team_id is a (zero) padded string
" arrangement_num " / Int8ub , # arrangement_num is a byte
" user_hero_log_id_size " / Rebuild ( Int32ub , len_ ( this . user_hero_log_id ) * 2 ) , # calculates the length of the user_hero_log_id
" user_hero_log_id " / PaddedString ( this . user_hero_log_id_size , " utf_16_le " ) , # user_hero_log_id is a (zero) padded string
" main_weapon_user_equipment_id_size " / Rebuild ( Int32ub , len_ ( this . main_weapon_user_equipment_id ) * 2 ) , # calculates the length of the main_weapon_user_equipment_id
" main_weapon_user_equipment_id " / PaddedString ( this . main_weapon_user_equipment_id_size , " utf_16_le " ) , # main_weapon_user_equipment_id is a (zero) padded string
" sub_equipment_user_equipment_id_size " / Rebuild ( Int32ub , len_ ( this . sub_equipment_user_equipment_id ) * 2 ) , # calculates the length of the sub_equipment_user_equipment_id
" sub_equipment_user_equipment_id " / PaddedString ( this . sub_equipment_user_equipment_id_size , " utf_16_le " ) , # sub_equipment_user_equipment_id is a (zero) padded string
" skill_slot1_skill_id " / Int32ub , # skill_slot1_skill_id is a int,
" skill_slot2_skill_id " / Int32ub , # skill_slot2_skill_id is a int,
" skill_slot3_skill_id " / Int32ub , # skill_slot3_skill_id is a int,
" skill_slot4_skill_id " / Int32ub , # skill_slot4_skill_id is a int,
" skill_slot5_skill_id " / Int32ub , # skill_slot5_skill_id is a int,
) ) ,
) ) ,
)
req_data = req_struct . parse ( req )
#self.logger.info(f"User Team Data: { req_data }")
resp = SaoNoopResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
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def handle_c904 ( self , request : Any ) - > bytes :
#quest/episode_play_start
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req = bytes . fromhex ( request ) [ 24 : ]
req_struct = Struct (
Padding ( 20 ) ,
" ticket_id " / Bytes ( 1 ) , # needs to be parsed as an int
Padding ( 1 ) ,
" user_id_size " / Rebuild ( Int32ub , len_ ( this . user_id ) * 2 ) , # calculates the length of the user_id
" user_id " / PaddedString ( this . user_id_size , " utf_16_le " ) , # user_id is a (zero) padded string
" episode_id " / Int32ub , # episode_id is a int,
" play_mode " / Int8ub , # play_mode is a byte
Padding ( 3 ) ,
" play_start_request_data_length " / Rebuild ( Int8ub , len_ ( this . play_start_request_data ) ) , # play_start_request_data_length is a byte,
" play_start_request_data " / Array ( this . play_start_request_data_length , Struct (
" user_party_id_size " / Rebuild ( Int32ub , len_ ( this . user_party_id ) * 2 ) , # calculates the length of the user_party_id
" user_party_id " / PaddedString ( this . user_party_id_size , " utf_16_le " ) , # user_party_id is a (zero) padded string
" appoint_leader_resource_card_code_size " / Rebuild ( Int32ub , len_ ( this . appoint_leader_resource_card_code ) * 2 ) , # calculates the length of the total_damage
" appoint_leader_resource_card_code " / PaddedString ( this . appoint_leader_resource_card_code_size , " utf_16_le " ) , # total_damage is a (zero) padded string
" use_profile_card_code_size " / Rebuild ( Int32ub , len_ ( this . use_profile_card_code ) * 2 ) , # calculates the length of the total_damage
" use_profile_card_code " / PaddedString ( this . use_profile_card_code_size , " utf_16_le " ) , # use_profile_card_code is a (zero) padded string
" quest_drop_boost_apply_flag " / Int8ub , # quest_drop_boost_apply_flag is a byte
) ) ,
)
req_data = req_struct . parse ( req )
user_id = req_data . user_id
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profile_data = self . game_data . profile . get_profile ( user_id )
resp = SaoEpisodePlayStartResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 , profile_data )
return resp . make ( )
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def handle_c908 ( self , request : Any ) - > bytes :
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#quest/episode_play_end
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req = bytes . fromhex ( request ) [ 24 : ]
req_struct = Struct (
Padding ( 20 ) ,
" ticket_id " / Bytes ( 1 ) , # needs to be parsed as an int
Padding ( 1 ) ,
" user_id_size " / Rebuild ( Int32ub , len_ ( this . user_id ) * 2 ) , # calculates the length of the user_id
" user_id " / PaddedString ( this . user_id_size , " utf_16_le " ) , # user_id is a (zero) padded string
Padding ( 2 ) ,
" episode_id " / Int16ub , # episode_id is a short,
Padding ( 3 ) ,
" play_end_request_data " / Int8ub , # play_end_request_data is a byte
Padding ( 1 ) ,
" play_result_flag " / Int8ub , # play_result_flag is a byte
Padding ( 2 ) ,
" base_get_data_length " / Rebuild ( Int8ub , len_ ( this . base_get_data ) ) , # base_get_data_length is a byte,
" base_get_data " / Array ( this . base_get_data_length , Struct (
" get_hero_log_exp " / Int32ub , # get_hero_log_exp is an int
" get_col " / Int32ub , # get_num is a short
) ) ,
Padding ( 3 ) ,
" get_player_trace_data_list_length " / Rebuild ( Int8ub , len_ ( this . get_player_trace_data_list ) ) , # get_player_trace_data_list_length is a byte
" get_player_trace_data_list " / Array ( this . get_player_trace_data_list_length , Struct (
" user_quest_scene_player_trace_id " / Int32ub , # user_quest_scene_player_trace_id is an int
) ) ,
Padding ( 3 ) ,
" get_rare_drop_data_list_length " / Rebuild ( Int8ub , len_ ( this . get_rare_drop_data_list ) ) , # get_rare_drop_data_list_length is a byte
" get_rare_drop_data_list " / Array ( this . get_rare_drop_data_list_length , Struct (
" quest_rare_drop_id " / Int32ub , # quest_rare_drop_id is an int
) ) ,
Padding ( 3 ) ,
" get_special_rare_drop_data_list_length " / Rebuild ( Int8ub , len_ ( this . get_special_rare_drop_data_list ) ) , # get_special_rare_drop_data_list_length is a byte
" get_special_rare_drop_data_list " / Array ( this . get_special_rare_drop_data_list_length , Struct (
" quest_special_rare_drop_id " / Int32ub , # quest_special_rare_drop_id is an int
) ) ,
Padding ( 3 ) ,
" get_unanalyzed_log_tmp_reward_data_list_length " / Rebuild ( Int8ub , len_ ( this . get_unanalyzed_log_tmp_reward_data_list ) ) , # get_unanalyzed_log_tmp_reward_data_list_length is a byte
" get_unanalyzed_log_tmp_reward_data_list " / Array ( this . get_unanalyzed_log_tmp_reward_data_list_length , Struct (
" unanalyzed_log_grade_id " / Int32ub , # unanalyzed_log_grade_id is an int,
) ) ,
Padding ( 3 ) ,
" get_event_item_data_list_length " / Rebuild ( Int8ub , len_ ( this . get_event_item_data_list ) ) , # get_event_item_data_list_length is a byte,
" get_event_item_data_list " / Array ( this . get_event_item_data_list_length , Struct (
" event_item_id " / Int32ub , # event_item_id is an int
" get_num " / Int16ub , # get_num is a short
) ) ,
Padding ( 3 ) ,
" discovery_enemy_data_list_length " / Rebuild ( Int8ub , len_ ( this . discovery_enemy_data_list ) ) , # discovery_enemy_data_list_length is a byte
" discovery_enemy_data_list " / Array ( this . discovery_enemy_data_list_length , Struct (
" enemy_kind_id " / Int32ub , # enemy_kind_id is an int
" destroy_num " / Int16ub , # destroy_num is a short
) ) ,
Padding ( 3 ) ,
" destroy_boss_data_list_length " / Rebuild ( Int8ub , len_ ( this . destroy_boss_data_list ) ) , # destroy_boss_data_list_length is a byte
" destroy_boss_data_list " / Array ( this . destroy_boss_data_list_length , Struct (
" boss_type " / Int8ub , # boss_type is a byte
" enemy_kind_id " / Int32ub , # enemy_kind_id is an int
" destroy_num " / Int16ub , # destroy_num is a short
) ) ,
Padding ( 3 ) ,
" mission_data_list_length " / Rebuild ( Int8ub , len_ ( this . mission_data_list ) ) , # mission_data_list_length is a byte
" mission_data_list " / Array ( this . mission_data_list_length , Struct (
" mission_id " / Int32ub , # enemy_kind_id is an int
" clear_flag " / Int8ub , # boss_type is a byte
" mission_difficulty_id " / Int16ub , # destroy_num is a short
) ) ,
Padding ( 3 ) ,
" score_data_length " / Rebuild ( Int8ub , len_ ( this . score_data ) ) , # score_data_length is a byte
" score_data " / Array ( this . score_data_length , Struct (
" clear_time " / Int32ub , # clear_time is an int
" combo_num " / Int32ub , # boss_type is a int
" total_damage_size " / Rebuild ( Int32ub , len_ ( this . total_damage ) * 2 ) , # calculates the length of the total_damage
" total_damage " / PaddedString ( this . total_damage_size , " utf_16_le " ) , # total_damage is a (zero) padded string
" concurrent_destroying_num " / Int16ub , # concurrent_destroying_num is a short
" reaching_skill_level " / Int16ub , # reaching_skill_level is a short
" ko_chara_num " / Int8ub , # ko_chara_num is a byte
" acceleration_invocation_num " / Int16ub , # acceleration_invocation_num is a short
" boss_destroying_num " / Int16ub , # boss_destroying_num is a short
" synchro_skill_used_flag " / Int8ub , # synchro_skill_used_flag is a byte
" used_friend_skill_id " / Int32ub , # used_friend_skill_id is an int
" friend_skill_used_flag " / Int8ub , # friend_skill_used_flag is a byte
" continue_cnt " / Int16ub , # continue_cnt is a short
" total_loss_num " / Int16ub , # total_loss_num is a short
) ) ,
)
req_data = req_struct . parse ( req )
#self.logger.info(f"User Get Col Data: { req_data.get_col }")
#self.logger.info(f"User Hero Log Exp Data: { req_data.get_hero_log_exp }")
#self.logger.info(f"User Score Data: { req_data.score_data[0] }")
#self.logger.info(f"User Discovery Enemy Data: { req_data.discovery_enemy_data_list }")
#self.logger.info(f"User Mission Data: { req_data.mission_data_list }")
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resp = SaoEpisodePlayEndResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )
def handle_c914 ( self , request : Any ) - > bytes :
#quest/trial_tower_play_start
user_id = bytes . fromhex ( request [ 100 : 124 ] ) . decode ( " utf-16le " )
floor_id = int ( request [ 130 : 132 ] , 16 ) # not required but nice to know
profile_data = self . game_data . profile . get_profile ( user_id )
resp = SaoEpisodePlayStartResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 , profile_data )
return resp . make ( )
def handle_c90a ( self , request : Any ) - > bytes : #should be tweaked for proper item unlock
#quest/episode_play_end_unanalyzed_log_fixed
resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse ( int . from_bytes ( bytes . fromhex ( request [ : 4 ] ) , " big " ) + 1 )
return resp . make ( )